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Q music rescue team
Q music rescue team








q music rescue team
  1. Q music rescue team full#
  2. Q music rescue team code#

In the US, Australian, European, and Korean versions, all the Japanese characters have a different background color and don't have anti-aliasing. These HUD characters are found right after the ones loaded in VRAM. These graphics are present only in the ROM, with no known use in the game thus, they are probably represented with incorrect palettes. Also, these seem to be early designs when compared to the used ones. There are three sizes of shadow in the game, but when standing on water, only the big ones are used regardless of the size of the respective shadow when on the ground. These animations are loaded in VRAM after entering a dungeon, along with all the other Pokémon shadows. It was probably intended to indicate a placeholder during development. This sprite is loaded in VRAM after entering a dungeon, but during gameplay it's replaced by the HP damage/cure amount or the "MISS" notice. In the image above, it is represented using all 13 item sprite palettes. This sprite is loaded in VRAM after entering a dungeon, along with all the other item sprites. Note that the adjacent used characters were removed from the image manually. These HUD characters are loaded in VRAM after entering a dungeon. The title background, which is different for the US version only, has the lower part unseen.

Q music rescue team full#

Title Background (US Red Rescue Team) Full Title Screen Rayquaza : A clone of Rayquaza, whose animations are used for main-story cutscenes.In dungeons, it appears completely black due to a glitch. Statue: It has a single sprite image which is used for the Kangaskan Statue, which allows you to save the game before entering a dungeon during story events.

q music rescue team

  • Decoy: Its graphics are used for the Decoy status aliment, and its dungeon dialogue is used for Gengar escorted during the relative side-story missions.
  • Its dungeon dialogue is used for Pokémon escorted in missions.
  • Munchlax: Part of its animations are used for two side-story events, which occur randomly after the main story is finished.
  • It also has unique unused dungeon ally dialogue. Trying to make it appear by using any kind of method makes the game crash due to multiple invalid data fields.
  • ?: This seems to be a placeholder or early test.
  • Stat tables can be found on the notes page.īelow are explanations about their use by the game: This will force the game to select Charmander as the main character, and then to change it into the desired Pokémon before the first cutscene.

    Q music rescue team code#

    Note that this code should be enabled before finishing the personality test. They can be used as the main character by using the cheat codes below, in which the "?" corresponds to the relative Pokémon ID code. The graphics and dialogue assigned to these Pokémon are used for various game mechanics, but they can't be fought or recruited by any means thus, all their data goes unused.

    q music rescue team

    Leaving the room (after disabling the cheat code) will send the player to in front of the Makuhita Dojo entrance. The background music is the same as the one used for Makuhita Dojo mazes. If the room is accessed before saving Magnemite, these NPCs will be absent. When talked to, they will both give a red "Unregistered dialog script" line. There are two Pokémon NPCs in this room: a Noctowl and a Gulpin, respectively. Also, it is possible to walk on the table, but not on the stairs present on the right. The Japanese label "仮マップ" on the lower part of the map means "provisional map".

  • 13.1 "Unregistered dialog script" Dialogueīesides the Debug Room, there is another unused area accessible via these cheat codes:Īfter activating the code, walk though any warp point in the overworld to access this area.ĭespite the "Makuhita Dojo" area label shown in the overworld menu, this room seems more like a house than a dojo: it has a bed, a fireplace, and many flowerpots.
  • 5.2.3 Japanese Writing (Red Rescue Team).
  • 5.1.3 Title Background (US Red Rescue Team).
  • 5.1.2 Japanese Freehand Writing (Europe Red Rescue Team).









  • Q music rescue team